Package-level declarations

Types

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object EmuLang
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class EmuLinkerPropertiesConfig : PropertiesConfiguration
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class EmuLinkerXMLConfig : XMLConfiguration
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object EmuUtil
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class FastGameDataCache(val capacity: Int) : GameDataCache

A GameDataCache implementation that uses hashing and a circular buffer.

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interface GameDataCache : Collection<ByteBuf>
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Best-effort scheduler for low-priority tasks on a single thread.

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class TimeOffsetCache(delay: Duration, resolution: Duration)

A cache used to fetch a single Long value on a delay.

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Functions

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inline fun stripFromProdBinary(codeBlock: () -> Unit)

Wraps code that should not appear in the production binary.