ConnectMessage

Abstract class representing a message for connecting to the server.

The connection handshake goes as follows:

After that point the client never interacts with the connect server. There are other subtypes ConnectMessage_ServerFull, ConnectMessage_PING, and ConnectMessage_PONG which I do not believe are used by the connect server and probably shouldn't inherit from this class.

Inheritors

Types

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object Companion

Properties

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Functions

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abstract fun writeTo(buffer: ByteBuf)