Game Data
data class GameData(var messageNumber: Int, val gameData: ByteBuf) : V086Message, ClientMessage, ServerMessage, ReferenceCounted
A message sent by both the client and server, which contains game input data as a ByteBuf.
After receiving a GameData message from all clients, the server concatenates the game data into a single array which is returned back to all clients. If an exact copy of the array has already been sent in the same direction (server to client or client to server), CachedGameData may be sent instead.
Message type ID: 0x12.