GameStatus

data class GameStatus(var messageNumber: Int, val gameId: Int, val val1: Int, val gameStatus: GameStatus, val numPlayers: Byte, val maxPlayers: Byte) : V086Message, ServerMessage

Message sent by the server to notify all clients that a game's status has changed.

Message type ID: 0x0E.

Constructors

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constructor(messageNumber: Int, gameId: Int, val1: Int, gameStatus: GameStatus, numPlayers: Byte, maxPlayers: Byte)

Types

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object Companion

Properties

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open override val bodyBytes: Int

Number of bytes the body of the message takes up (excluding the message ID byte).

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open override val bodyBytesPlusMessageIdType: Int

The total number of bytes the message takes up, including the message ID byte.

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val gameId: Int
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open override var messageNumber: Int

The 0-based enumeration indicating the order in which this message was sent/received for each server.

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open override val messageTypeId: Byte
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val val1: Int

Functions

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open override fun writeBodyTo(buffer: ByteBuf)
open override fun writeBodyTo(buffer: ByteBuffer)
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open override fun writeTo(buffer: ByteBuf)
fun writeTo(buffer: ByteBuffer)