Game Status
data class GameStatus(var messageNumber: Int, val gameId: Int, val val1: Int, val gameStatus: GameStatus, val numPlayers: Byte, val maxPlayers: Byte) : V086Message, ServerMessage
Message sent by the server to notify all clients that a game's status has changed.
Message type ID: 0x0E.
Properties
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The total number of bytes the message takes up, including the message ID byte.
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The 0-based enumeration indicating the order in which this message was sent/received for each server.
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