Server Status
data class ServerStatus(var messageNumber: Int, val users: List<ServerStatus.User>, val games: List<ServerStatus.Game>) : V086Message, ServerMessage
Message sent by the server when the user joins, listing all of the users and games.
It's possible this is meant to be sent more often than that.
Message type ID: 0x04.
Types
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data class User(val username: String, val ping: Duration, val status: UserStatus, val userId: Int, val connectionType: ConnectionType)
Properties
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The total number of bytes the message takes up, including the message ID byte.
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The 0-based enumeration indicating the order in which this message was sent/received for each server.
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