Dsl
class Dsl
Types
Properties
Functions
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fun DslList<Event.GameStart.PlayerDetails, EventKt.GameStartKt.Dsl.PlayersProxy>.add(value: Event.GameStart.PlayerDetails)
repeated .org.emulinker.proto.Event.GameStart.PlayerDetails players = 1;
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fun DslList<Event.GameStart.PlayerDetails, EventKt.GameStartKt.Dsl.PlayersProxy>.addAll(values: Iterable<Event.GameStart.PlayerDetails>)
repeated .org.emulinker.proto.Event.GameStart.PlayerDetails players = 1;
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repeated .org.emulinker.proto.Event.GameStart.PlayerDetails players = 1;
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.google.protobuf.Timestamp timestamp = 2;
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.google.protobuf.Timestamp timestamp = 2;
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inline operator fun DslList<Event.GameStart.PlayerDetails, EventKt.GameStartKt.Dsl.PlayersProxy>.plusAssign(values: Iterable<Event.GameStart.PlayerDetails>)
inline operator fun DslList<Event.GameStart.PlayerDetails, EventKt.GameStartKt.Dsl.PlayersProxy>.plusAssign(value: Event.GameStart.PlayerDetails)
repeated .org.emulinker.proto.Event.GameStart.PlayerDetails players = 1;
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operator fun DslList<Event.GameStart.PlayerDetails, EventKt.GameStartKt.Dsl.PlayersProxy>.set(index: Int, value: Event.GameStart.PlayerDetails)
repeated .org.emulinker.proto.Event.GameStart.PlayerDetails players = 1;