PlayerDetails

Protobuf type org.emulinker.proto.Event.GameStart.PlayerDetails

Types

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Protobuf type org.emulinker.proto.Event.GameStart.PlayerDetails

Properties

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Functions

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open fun equals(obj: Any): Boolean
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open fun getAllFields(): Map<Descriptors.FieldDescriptor, Any>
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fun getDescriptor(): Descriptors.Descriptor
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open fun getDescriptorForType(): Descriptors.Descriptor
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open fun getField(field: Descriptors.FieldDescriptor): Any
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open fun getFrameDelay(): Int
int32 frame_delay = 3;
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open fun getOneofFieldDescriptor(oneof: Descriptors.OneofDescriptor): Descriptors.FieldDescriptor
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abstract fun getParserForType(): Parser<out Message>
abstract fun getParserForType(): Parser<out MessageLite>
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open fun getPingMs(): Double
User's average ping when they joined the server.
double ping_ms = 2;
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.org.emulinker.proto.Player player_number = 1;
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.org.emulinker.proto.Player player_number = 1;
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open fun getRepeatedField(field: Descriptors.FieldDescriptor, index: Int): Any
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open fun getRepeatedFieldCount(field: Descriptors.FieldDescriptor): Int
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open fun getUnknownFields(): UnknownFieldSet
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open fun hasField(field: Descriptors.FieldDescriptor): Boolean
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int32 frame_delay = 3;
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open fun hashCode(): Int
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open fun hasOneof(oneof: Descriptors.OneofDescriptor): Boolean
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open fun hasPingMs(): Boolean
User's average ping when they joined the server.
double ping_ms = 2;
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.org.emulinker.proto.Player player_number = 1;
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open fun <ContainingT : Message?, T> newFileScopedGeneratedExtension(singularType: Class<out Any>, defaultInstance: Message): GeneratedMessage.GeneratedExtension<ContainingT, T>
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open fun <ContainingT : Message?, T> newMessageScopedGeneratedExtension(scope: Message, descriptorIndex: Int, singularType: Class<out Any>, defaultInstance: Message): GeneratedMessage.GeneratedExtension<ContainingT, T>
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open fun parseDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): Event.GameStart.PlayerDetails
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open fun parseFrom(data: ByteString): Event.GameStart.PlayerDetails
open fun parseFrom(input: CodedInputStream): Event.GameStart.PlayerDetails
open fun parseFrom(data: Array<Byte>, extensionRegistry: ExtensionRegistryLite): Event.GameStart.PlayerDetails
open fun parseFrom(data: ByteString, extensionRegistry: ExtensionRegistryLite): Event.GameStart.PlayerDetails
open fun parseFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): Event.GameStart.PlayerDetails
open fun parseFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): Event.GameStart.PlayerDetails
open fun parseFrom(data: ByteBuffer, extensionRegistry: ExtensionRegistryLite): Event.GameStart.PlayerDetails
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open fun toByteArray(): Array<Byte>
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open fun toByteString(): ByteString
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open fun writeDelimitedTo(output: OutputStream)
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open fun writeTo(output: CodedOutputStream)