Player Details
Protobuf type org.emulinker.proto.Event.GameStart.PlayerDetails
Types
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class Builder : GeneratedMessage.Builder<Event.GameStart.PlayerDetails.Builder> , Event.GameStart.PlayerDetailsOrBuilder
Protobuf type
org.emulinker.proto.Event.GameStart.PlayerDetailsFunctions
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inline fun Event.GameStart.PlayerDetails.copy(block: EventKt.GameStartKt.PlayerDetailsKt.Dsl.() -> Unit): Event.GameStart.PlayerDetails
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int32 frame_delay = 3;Link copied to clipboard
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.org.emulinker.proto.Player player_number = 1;Link copied to clipboard
.org.emulinker.proto.Player player_number = 1;Link copied to clipboard
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int32 frame_delay = 3;Link copied to clipboard
.org.emulinker.proto.Player player_number = 1;Link copied to clipboard
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open fun newBuilder(prototype: Event.GameStart.PlayerDetails): Event.GameStart.PlayerDetails.Builder
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open fun <ContainingT : Message?, T> newFileScopedGeneratedExtension(singularType: Class<out Any>, defaultInstance: Message): GeneratedMessage.GeneratedExtension<ContainingT, T>
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open fun <ContainingT : Message?, T> newMessageScopedGeneratedExtension(scope: Message, descriptorIndex: Int, singularType: Class<out Any>, defaultInstance: Message): GeneratedMessage.GeneratedExtension<ContainingT, T>
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open fun parseDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): Event.GameStart.PlayerDetails
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open fun parseFrom(data: Array<Byte>, extensionRegistry: ExtensionRegistryLite): Event.GameStart.PlayerDetails
open fun parseFrom(data: ByteString, extensionRegistry: ExtensionRegistryLite): Event.GameStart.PlayerDetails
open fun parseFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): Event.GameStart.PlayerDetails
open fun parseFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): Event.GameStart.PlayerDetails
open fun parseFrom(data: ByteBuffer, extensionRegistry: ExtensionRegistryLite): Event.GameStart.PlayerDetails
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