Event Or Builder
Properties
Functions
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
.org.emulinker.proto.Event.FanOut fan_out = 4;Link copied to clipboard
.org.emulinker.proto.Event.FanOut fan_out = 4;Link copied to clipboard
.org.emulinker.proto.Event.GameStart game_start = 2;Link copied to clipboard
.org.emulinker.proto.Event.GameStart game_start = 2;Link copied to clipboard
Link copied to clipboard
.org.emulinker.proto.Event.LagstatSummary lagstat_summary = 5;Link copied to clipboard
.org.emulinker.proto.Event.LagstatSummary lagstat_summary = 5;Link copied to clipboard
abstract fun getOneofFieldDescriptor(oneof: Descriptors.OneofDescriptor): Descriptors.FieldDescriptor
Link copied to clipboard
.org.emulinker.proto.Event.ReceivedGameData received_game_data = 3;Link copied to clipboard
.org.emulinker.proto.Event.ReceivedGameData received_game_data = 3;Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Number of nanoseconds from an arbitrary point of time in the past.
This can be used to check elapsed time between events for a single
game, but not necessarily between events between two games.
Content copied to clipboard
int64 timestamp_ns = 1;Link copied to clipboard
Link copied to clipboard
.org.emulinker.proto.Event.GameStart game_start = 2;Link copied to clipboard
.org.emulinker.proto.Event.LagstatSummary lagstat_summary = 5;Link copied to clipboard
.org.emulinker.proto.Event.ReceivedGameData received_game_data = 3;Link copied to clipboard
Number of nanoseconds from an arbitrary point of time in the past.
This can be used to check elapsed time between events for a single
game, but not necessarily between events between two games.
Content copied to clipboard
int64 timestamp_ns = 1;Link copied to clipboard