Lagstat Summary Or Builder
Functions
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The measured drift over the window
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double game_lag_ms = 2;Link copied to clipboard
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abstract fun getOneofFieldDescriptor(oneof: Descriptors.OneofDescriptor): Descriptors.FieldDescriptor
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repeated .org.emulinker.proto.Event.LagstatSummary.PlayerAttributedLag player_attributed_lags = 3;Link copied to clipboard
repeated .org.emulinker.proto.Event.LagstatSummary.PlayerAttributedLag player_attributed_lags = 3;Link copied to clipboard
repeated .org.emulinker.proto.Event.LagstatSummary.PlayerAttributedLag player_attributed_lags = 3;Link copied to clipboard
abstract fun getPlayerAttributedLagsOrBuilder(index: Int): Event.LagstatSummary.PlayerAttributedLagOrBuilder
repeated .org.emulinker.proto.Event.LagstatSummary.PlayerAttributedLag player_attributed_lags = 3;Link copied to clipboard
abstract fun getPlayerAttributedLagsOrBuilderList(): List<out Event.LagstatSummary.PlayerAttributedLagOrBuilder>
repeated .org.emulinker.proto.Event.LagstatSummary.PlayerAttributedLag player_attributed_lags = 3;Link copied to clipboard
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The duration over which lag is being measured.
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int32 window_duration_ms = 1;Link copied to clipboard
The measured drift over the window
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double game_lag_ms = 2;Link copied to clipboard
The duration over which lag is being measured.
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int32 window_duration_ms = 1;Link copied to clipboard