Builder
class Builder : GeneratedMessage.Builder<Event.LagstatSummary.Builder> , Event.LagstatSummaryOrBuilder
It might be useful to know what the /lagstat command would say
as a point of comparison.
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org.emulinker.proto.Event.LagstatSummaryFunctions
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open fun addAllPlayerAttributedLags(values: Iterable<out Event.LagstatSummary.PlayerAttributedLag>): Event.LagstatSummary.Builder
repeated .org.emulinker.proto.Event.LagstatSummary.PlayerAttributedLag player_attributed_lags = 3;Link copied to clipboard
open fun addPlayerAttributedLags(value: Event.LagstatSummary.PlayerAttributedLag): Event.LagstatSummary.Builder
open fun addPlayerAttributedLags(builderForValue: Event.LagstatSummary.PlayerAttributedLag.Builder): Event.LagstatSummary.Builder
open fun addPlayerAttributedLags(index: Int, value: Event.LagstatSummary.PlayerAttributedLag): Event.LagstatSummary.Builder
open fun addPlayerAttributedLags(index: Int, builderForValue: Event.LagstatSummary.PlayerAttributedLag.Builder): Event.LagstatSummary.Builder
repeated .org.emulinker.proto.Event.LagstatSummary.PlayerAttributedLag player_attributed_lags = 3;Link copied to clipboard
open fun addPlayerAttributedLagsBuilder(index: Int): Event.LagstatSummary.PlayerAttributedLag.Builder
repeated .org.emulinker.proto.Event.LagstatSummary.PlayerAttributedLag player_attributed_lags = 3;Link copied to clipboard
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The measured drift over the window
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double game_lag_ms = 2;Link copied to clipboard
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repeated .org.emulinker.proto.Event.LagstatSummary.PlayerAttributedLag player_attributed_lags = 3;Link copied to clipboard
The duration over which lag is being measured.
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int32 window_duration_ms = 1;Link copied to clipboard
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The measured drift over the window
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double game_lag_ms = 2;Link copied to clipboard
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repeated .org.emulinker.proto.Event.LagstatSummary.PlayerAttributedLag player_attributed_lags = 3;Link copied to clipboard
open fun getPlayerAttributedLagsBuilder(index: Int): Event.LagstatSummary.PlayerAttributedLag.Builder
repeated .org.emulinker.proto.Event.LagstatSummary.PlayerAttributedLag player_attributed_lags = 3;Link copied to clipboard
open fun getPlayerAttributedLagsBuilderList(): List<Event.LagstatSummary.PlayerAttributedLag.Builder>
repeated .org.emulinker.proto.Event.LagstatSummary.PlayerAttributedLag player_attributed_lags = 3;Link copied to clipboard
repeated .org.emulinker.proto.Event.LagstatSummary.PlayerAttributedLag player_attributed_lags = 3;Link copied to clipboard
repeated .org.emulinker.proto.Event.LagstatSummary.PlayerAttributedLag player_attributed_lags = 3;Link copied to clipboard
open fun getPlayerAttributedLagsOrBuilder(index: Int): Event.LagstatSummary.PlayerAttributedLagOrBuilder
repeated .org.emulinker.proto.Event.LagstatSummary.PlayerAttributedLag player_attributed_lags = 3;Link copied to clipboard
open fun getPlayerAttributedLagsOrBuilderList(): List<out Event.LagstatSummary.PlayerAttributedLagOrBuilder>
repeated .org.emulinker.proto.Event.LagstatSummary.PlayerAttributedLag player_attributed_lags = 3;Link copied to clipboard
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The duration over which lag is being measured.
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int32 window_duration_ms = 1;Link copied to clipboard
The measured drift over the window
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double game_lag_ms = 2;Link copied to clipboard
The duration over which lag is being measured.
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int32 window_duration_ms = 1;Link copied to clipboard
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open fun mergeFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): Event.LagstatSummary.Builder
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repeated .org.emulinker.proto.Event.LagstatSummary.PlayerAttributedLag player_attributed_lags = 3;Link copied to clipboard
The measured drift over the window
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double game_lag_ms = 2;Link copied to clipboard
open fun setPlayerAttributedLags(index: Int, value: Event.LagstatSummary.PlayerAttributedLag): Event.LagstatSummary.Builder
open fun setPlayerAttributedLags(index: Int, builderForValue: Event.LagstatSummary.PlayerAttributedLag.Builder): Event.LagstatSummary.Builder
repeated .org.emulinker.proto.Event.LagstatSummary.PlayerAttributedLag player_attributed_lags = 3;Link copied to clipboard
abstract fun setRepeatedField(field: Descriptors.FieldDescriptor, index: Int, value: Any): Message.Builder
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The duration over which lag is being measured.
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int32 window_duration_ms = 1;