add Player Attributed Lags
open fun addPlayerAttributedLags(value: Event.LagstatSummary.PlayerAttributedLag): Event.LagstatSummary.Builder
open fun addPlayerAttributedLags(index: Int, value: Event.LagstatSummary.PlayerAttributedLag): Event.LagstatSummary.Builder
open fun addPlayerAttributedLags(builderForValue: Event.LagstatSummary.PlayerAttributedLag.Builder): Event.LagstatSummary.Builder
open fun addPlayerAttributedLags(index: Int, builderForValue: Event.LagstatSummary.PlayerAttributedLag.Builder): Event.LagstatSummary.Builder
repeated .org.emulinker.proto.Event.LagstatSummary.PlayerAttributedLag player_attributed_lags = 3;