Event

@Generated
class Event : GeneratedMessage, EventOrBuilder

Protobuf type org.emulinker.proto.Event

Types

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class Builder : GeneratedMessage.Builder<Event.Builder> , EventOrBuilder
Protobuf type org.emulinker.proto.Event
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enum EventTypeCase : Internal.EnumLite, AbstractMessageLite.InternalOneOfEnum
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class FanOut : GeneratedMessage, Event.FanOutOrBuilder
Server has collected data from all parties for the frame and will
now combine and broadcast them back out to each player.
Protobuf type org.emulinker.proto.Event.FanOut
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interface FanOutOrBuilder : MessageOrBuilder
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class GameStart : GeneratedMessage, Event.GameStartOrBuilder
Protobuf type org.emulinker.proto.Event.GameStart
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interface GameStartOrBuilder : MessageOrBuilder
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It might be useful to know what the /lagstat command would say
as a point of comparison.
Protobuf type org.emulinker.proto.Event.LagstatSummary
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interface LagstatSummaryOrBuilder : MessageOrBuilder
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Protobuf type org.emulinker.proto.Event.ReceivedGameData
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interface ReceivedGameDataOrBuilder : MessageOrBuilder

Properties

Functions

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inline fun Event.copy(block: EventKt.Dsl.() -> Unit): Event
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open fun equals(obj: Any): Boolean
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open fun getAllFields(): Map<Descriptors.FieldDescriptor, Any>
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abstract fun getDefaultInstanceForType(): MessageLite
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fun getDescriptor(): Descriptors.Descriptor
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open fun getDescriptorForType(): Descriptors.Descriptor
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.org.emulinker.proto.Event.FanOut fan_out = 4;
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.org.emulinker.proto.Event.FanOut fan_out = 4;
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open fun getField(field: Descriptors.FieldDescriptor): Any
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.org.emulinker.proto.Event.GameStart game_start = 2;
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.org.emulinker.proto.Event.GameStart game_start = 2;
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.org.emulinker.proto.Event.LagstatSummary lagstat_summary = 5;
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.org.emulinker.proto.Event.LagstatSummary lagstat_summary = 5;
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open fun getOneofFieldDescriptor(oneof: Descriptors.OneofDescriptor): Descriptors.FieldDescriptor
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abstract fun getParserForType(): Parser<out Message>
abstract fun getParserForType(): Parser<out MessageLite>
open fun getParserForType(): Parser<Event>
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.org.emulinker.proto.Event.ReceivedGameData received_game_data = 3;
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.org.emulinker.proto.Event.ReceivedGameData received_game_data = 3;
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open fun getRepeatedField(field: Descriptors.FieldDescriptor, index: Int): Any
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open fun getRepeatedFieldCount(field: Descriptors.FieldDescriptor): Int
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open fun getTimestampNs(): Long
Number of nanoseconds from an arbitrary point of time in the past.
This can be used to check elapsed time between events for a single
game, but not necessarily between events between two games.
int64 timestamp_ns = 1;
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open fun getUnknownFields(): UnknownFieldSet
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open fun hasFanOut(): Boolean
.org.emulinker.proto.Event.FanOut fan_out = 4;
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open fun hasField(field: Descriptors.FieldDescriptor): Boolean
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open fun hasGameStart(): Boolean
.org.emulinker.proto.Event.GameStart game_start = 2;
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open fun hashCode(): Int
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.org.emulinker.proto.Event.LagstatSummary lagstat_summary = 5;
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open fun hasOneof(oneof: Descriptors.OneofDescriptor): Boolean
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.org.emulinker.proto.Event.ReceivedGameData received_game_data = 3;
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Number of nanoseconds from an arbitrary point of time in the past.
This can be used to check elapsed time between events for a single
game, but not necessarily between events between two games.
int64 timestamp_ns = 1;
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open fun newBuilder(prototype: Event): Event.Builder
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open fun <ContainingT : Message?, T> newFileScopedGeneratedExtension(singularType: Class<out Any>, defaultInstance: Message): GeneratedMessage.GeneratedExtension<ContainingT, T>
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open fun <ContainingT : Message?, T> newMessageScopedGeneratedExtension(scope: Message, descriptorIndex: Int, singularType: Class<out Any>, defaultInstance: Message): GeneratedMessage.GeneratedExtension<ContainingT, T>
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open fun parseDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): Event
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open fun parseFrom(data: Array<Byte>): Event
open fun parseFrom(data: ByteString): Event
open fun parseFrom(input: CodedInputStream): Event
open fun parseFrom(input: InputStream): Event
open fun parseFrom(data: ByteBuffer): Event
open fun parseFrom(data: Array<Byte>, extensionRegistry: ExtensionRegistryLite): Event
open fun parseFrom(data: ByteString, extensionRegistry: ExtensionRegistryLite): Event
open fun parseFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): Event
open fun parseFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): Event
open fun parseFrom(data: ByteBuffer, extensionRegistry: ExtensionRegistryLite): Event
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open fun parser(): Parser<Event>
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open fun toByteArray(): Array<Byte>
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open fun toByteString(): ByteString
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open fun writeDelimitedTo(output: OutputStream)
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open fun writeTo(output: CodedOutputStream)