Builder

class Builder : GeneratedMessage.Builder<Event.Builder> , EventOrBuilder

Protobuf type org.emulinker.proto.Event

Functions

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open fun addRepeatedField(field: Descriptors.FieldDescriptor, value: Any): BuilderT
abstract fun addRepeatedField(field: Descriptors.FieldDescriptor, value: Any): Message.Builder
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abstract fun build(): MessageLite
open fun build(): Event
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abstract fun buildPartial(): MessageLite
open fun buildPartial(): Event
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open fun clear(): BuilderType
abstract fun clear(): Message.Builder
open fun clear(): Event.Builder
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.org.emulinker.proto.Event.FanOut fan_out = 4;
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open fun clearField(field: Descriptors.FieldDescriptor): BuilderT
abstract fun clearField(field: Descriptors.FieldDescriptor): Message.Builder
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.org.emulinker.proto.Event.GameStart game_start = 2;
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.org.emulinker.proto.Event.LagstatSummary lagstat_summary = 5;
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open fun clearOneof(oneof: Descriptors.OneofDescriptor): BuilderType
open fun clearOneof(oneof: Descriptors.OneofDescriptor): BuilderT
abstract fun clearOneof(oneof: Descriptors.OneofDescriptor): Message.Builder
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.org.emulinker.proto.Event.ReceivedGameData received_game_data = 3;
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Number of nanoseconds from an arbitrary point of time in the past.
This can be used to check elapsed time between events for a single
game, but not necessarily between events between two games.
int64 timestamp_ns = 1;
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open fun clone(): BuilderType
open fun clone(): BuilderT
abstract fun clone(): Message.Builder
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open fun getAllFields(): Map<Descriptors.FieldDescriptor, Any>
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abstract fun getDefaultInstanceForType(): MessageLite
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fun getDescriptor(): Descriptors.Descriptor
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open fun getDescriptorForType(): Descriptors.Descriptor
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.org.emulinker.proto.Event.FanOut fan_out = 4;
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.org.emulinker.proto.Event.FanOut fan_out = 4;
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.org.emulinker.proto.Event.FanOut fan_out = 4;
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open fun getField(field: Descriptors.FieldDescriptor): Any
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open fun getFieldBuilder(field: Descriptors.FieldDescriptor): Message.Builder
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.org.emulinker.proto.Event.GameStart game_start = 2;
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.org.emulinker.proto.Event.GameStart game_start = 2;
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.org.emulinker.proto.Event.GameStart game_start = 2;
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.org.emulinker.proto.Event.LagstatSummary lagstat_summary = 5;
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.org.emulinker.proto.Event.LagstatSummary lagstat_summary = 5;
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.org.emulinker.proto.Event.LagstatSummary lagstat_summary = 5;
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open fun getOneofFieldDescriptor(oneof: Descriptors.OneofDescriptor): Descriptors.FieldDescriptor
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.org.emulinker.proto.Event.ReceivedGameData received_game_data = 3;
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.org.emulinker.proto.Event.ReceivedGameData received_game_data = 3;
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.org.emulinker.proto.Event.ReceivedGameData received_game_data = 3;
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open fun getRepeatedField(field: Descriptors.FieldDescriptor, index: Int): Any
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open fun getRepeatedFieldBuilder(field: Descriptors.FieldDescriptor, index: Int): Message.Builder
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open fun getRepeatedFieldCount(field: Descriptors.FieldDescriptor): Int
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open fun getTimestampNs(): Long
Number of nanoseconds from an arbitrary point of time in the past.
This can be used to check elapsed time between events for a single
game, but not necessarily between events between two games.
int64 timestamp_ns = 1;
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fun getUnknownFields(): UnknownFieldSet
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open fun hasFanOut(): Boolean
.org.emulinker.proto.Event.FanOut fan_out = 4;
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open fun hasField(field: Descriptors.FieldDescriptor): Boolean
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open fun hasGameStart(): Boolean
.org.emulinker.proto.Event.GameStart game_start = 2;
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.org.emulinker.proto.Event.LagstatSummary lagstat_summary = 5;
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open fun hasOneof(oneof: Descriptors.OneofDescriptor): Boolean
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.org.emulinker.proto.Event.ReceivedGameData received_game_data = 3;
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Number of nanoseconds from an arbitrary point of time in the past.
This can be used to check elapsed time between events for a single
game, but not necessarily between events between two games.
int64 timestamp_ns = 1;
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open fun mergeDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): Boolean
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.org.emulinker.proto.Event.FanOut fan_out = 4;
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abstract fun mergeFrom(other: Message): Message.Builder
open fun mergeFrom(other: Message): Event.Builder
open fun mergeFrom(other: Event): Event.Builder
open fun mergeFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): Event.Builder
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.org.emulinker.proto.Event.GameStart game_start = 2;
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.org.emulinker.proto.Event.LagstatSummary lagstat_summary = 5;
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.org.emulinker.proto.Event.ReceivedGameData received_game_data = 3;
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open fun mergeUnknownFields(unknownFields: UnknownFieldSet): BuilderType
open fun mergeUnknownFields(unknownFields: UnknownFieldSet): BuilderT
abstract fun mergeUnknownFields(unknownFields: UnknownFieldSet): Message.Builder
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open fun newBuilderForField(field: Descriptors.FieldDescriptor): Message.Builder
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open fun setFanOut(builderForValue: Event.FanOut.Builder): Event.Builder
.org.emulinker.proto.Event.FanOut fan_out = 4;
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open fun setField(field: Descriptors.FieldDescriptor, value: Any): BuilderT
abstract fun setField(field: Descriptors.FieldDescriptor, value: Any): Message.Builder
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.org.emulinker.proto.Event.GameStart game_start = 2;
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.org.emulinker.proto.Event.LagstatSummary lagstat_summary = 5;
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.org.emulinker.proto.Event.ReceivedGameData received_game_data = 3;
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open fun setRepeatedField(field: Descriptors.FieldDescriptor, index: Int, value: Any): BuilderT
abstract fun setRepeatedField(field: Descriptors.FieldDescriptor, index: Int, value: Any): Message.Builder
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Number of nanoseconds from an arbitrary point of time in the past.
This can be used to check elapsed time between events for a single
game, but not necessarily between events between two games.
int64 timestamp_ns = 1;
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open fun setUnknownFields(unknownFields: UnknownFieldSet): BuilderT
abstract fun setUnknownFields(unknownFields: UnknownFieldSet): Message.Builder
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open fun toString(): String