Player Attributed Lag Or Builder
Functions
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
How much of the drift can be reliably attributed to the
player.
Content copied to clipboard
double attributed_lag_ms = 2;Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
abstract fun getOneofFieldDescriptor(oneof: Descriptors.OneofDescriptor): Descriptors.FieldDescriptor
Link copied to clipboard
.org.emulinker.proto.Player player = 1;Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
How much of the drift can be reliably attributed to the
player.
Content copied to clipboard
double attributed_lag_ms = 2;Link copied to clipboard